Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unitys UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost with the responsive customer support and short iteration times that you can always expect from Amplify Creations.
» » BETA 1 only price! « «
Not all features are available during the BETA period. While in BETA 1 you can create and extend Surface Shaders, upcoming versions will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production’s technical specifications. The price will increase with every major BETA update, buy it now at a reduced price and help shape the editor to your needs!
Focused on UX, the workspace is intuitive and familiar, clean, and flexible. Dock it, or use it in a second monitor, its prepared to fit your layout requirements.
The toolbars and menus have been optimized in order to maximize the workspace area. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.
Smooth interaction with fast response times, you are in control. Double-click an ASE Shader and it will instantly open it in the editor, double-click a Material using an ASE Shader and will automatically load both.
One-click shader and material updates, a LIVE mode is also available. Material adjustments are immediately visible directly in the viewport or inspector preview area.
Fully customizable, it includes full source code and its open to user submissions. Nodes, improvements, fixes, or even plugins, your contribution and feedback is very valuable to us.
ASE has a varied and growing node library. In addition to common nodes, it also includes several dedicated composite nodes. Its a great way to easily achieve complex operations using less nodes. The node collection will continue to grow, more complex and advanced will be added in upcoming BETA updates. A full Node list is available in the Manual Page.
The ASE package includes several examples to get you started. You are free to modify and use any of the available shaders in your own projects, we will add more samples in future updates. We are open to user submissions, contribute today and your work could be featured in our site, Asset Store page or even the official package!
We want your feedback!
Help us shape your editor.
Visit our website for additional information on all our products. Be sure to contact us if you run into any problems or if you have any questions regarding our products, we would be happy to help. You are all premium users to us, stay in touch, we would love to hear more about your work.