If after i am done with all sculpting and painting on a model, and i have some UV i need fixed befor exporting back to maya,
do i need to delete the UVlayout of the model befor importing?
should i bake the texture and paint befor reimporting?
and might it cause problems with the parts already sculpted and painted?
ReImporting UV
Tombob
#1
Tombob
#3
cant i export the textures and reimport them after?
the areas need fixing are small and almost out of sight, though it reallly matters to me
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