Refurbishing textures


#1

Hi friends!

Let me get straight to the point.

I would like to know if there is any pipeline, or any method to be used in refurbishing low resolution textures. What I would like to do is: I have a few 512x512/256x256 resolution textures, and I would want to make them 2048x2048 or even 4k, of course with the added detail, not just resizing them in Photoshop.

Now I know the question is kind of a dumber, but still what steps would you take, if you wanted to do the same? I didn’t really find any good resource on this topic (which may be a sign there is no real way of doing this…).

PS: Some background: those are textures from an old game, and I am porting it to a modern engine.

An example of a texture I want to refurbish is one like this:

(If linking is allowed)
http://paulbourke.net/texture_colour/tiling/tile4b.gif

What approach would you take to make it 2048x2048?

Thanks for your input,
stuted


#2

make a new one will look much better…


#3

Ya, I’d remake them at the higher res. You can sometimes get away with upresing a bit, but going from 512 to 2k really requires repainting to get the extra detail you’re gonna want. I know there are a few algorithms out there for upresing stuff, trying to invent new detail as it goes, but they never really look right.

  • Neil