Hi,
I’m a complete noob when it comes to dynamics so apologies for my ignorance!
I’m about to start working on a car commercial where the ground in front of the car starts cracking, to create this tremor effect I’m using a plugin called Fracture FX, achieving the aforementioned tremor effect is easy enough as there are a few tutorials online, however, after a certain amount of time has passed I’d like the displaced shards to start reforming the ground by returning to their initial position to reveal different terrain than what was there originally. Is this something that is possible to achieve using fracture FX? Or can anybody think of a workaround to achieve this? Any help would be much appreciated.
Many thanks in advance.