Hi,
I’m a complete noob to dynamics so apologies for my ignorance! The company I work for has just purchased fracture fx.
I’m about to start working on a car commercial where the ground in front of the car starts cracking, similar to the tremor effect as shown in the fracture fx online tutorials, however, after a certain amount of time has passed the displaced shards start to reform the ground by returning to their initial position but flipped 180 degrees to reveal different terrain than what was there originally. Is this something that is possible to achieve using fracture FX? Or can anybody think of a workaround to achieve this? Any help would be much appreciated.
Many thanks in advance.