“Goodday commander !”
It's a famous sentence for who played blizzard's strategy game : "Starcraft".
I take a long time to submit you this reflexion about original multiracial strategy games.
Why this weird name "original multiracial strategy game" ?
"Multiracial" because there is some race or civillization and "Original" because all races or civilizations are different.
I maked this reflexion to push the concept of a maximum of originals civilizations.
When “Starcraft” come out, it revolutionized the world of strategy games by proposing three race against two in several games at this moment. But where “starcraft” is strong it’s because the three race are different in their own strategy.
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In the three races of "Starcraft" there are a lot of analogies. For example :
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The “Terran’s Missile Turret” can attack air units, detect cloaked units but is not able to attack ground units. it’s a bit resistant.
- The “Protoss Photon Cannon” can attack air and ground unit, detect cloaked unit but it’s not very resistant.
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The “Zerg Spore Colony” can attack air units and detect cloaked units. The “Suken Colony” can attack ground units but not able to detect cloaked units. They are very resistant.
An other example :
- Terrans begin with an air/ground attack unit type (marine) and continue on a ground attack unit type (firebat)
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Protoss and Zergs begin with an ground attack unit type (Zealots/Zerglings) and continue on a air/ground attack unit type (Dragoon/Hydralisk)
In my reflexion, analogies between races are very important for the strategy. It must have point of similarity between two races to make the gameplay possible.
I worked only on possible viable race or civilisation can exist. I don't include magic for this time.
In my next post, i'll expose the basis of the creation of the races.
Thanx for your interest and you opinion.