Hello everyone!
I use Max 10 and Vray 1.5 and have recently moved over to a linear workflow and gamma 2.2. and saving the images as 32 bit floating point openEXR. I have seen tutorials where to create a white surface for example you would not use a color of 255 because that would be unrealistic and possibly give you strange artifacts. “White” in gamma 2.2 is more like 170±. The question now is how does this affect the colors you choose for reflection or refraction amounts? I am getting some weird hot white pixels that flicker and move around in areas of heavy reflection like chrome and other metals and I am thinking that its because the reflection amounts are no longer based in realty and possibly are trying to display something above 255. Does anyone have any thoughts or rules of thumb on this topic?
Thanks for any help.