Hey guys,
I work in a studio environment I have a workflow issue currently which goes something like this:
I want to reference a model file to rig it (add controls and skinning)
In parallel use the model file in texturing the model
We use the rig file by referencing to animate
then geo cache the animation
and try to import geo cache in texture file which goes for lighting
which is where problems arise the texture file doesn’t import the geo cache because the mesh names in model file has changed in rigging(shapeOrig and shapeDeform)
Any one with suggestions on a work around/solution using python scripts to ensure consistent naming.
I was looking for python scripts to ensure node name consistency though i am open to any new work flow
suggestions.
PS i am asking for directions that i have to work towards.
Thanks