Hey everyone, I’m working on a project where there’s one rig for multiple, similar characters and I’ve created a dial that as you turn it, uses set driven keys to switch the visibility of each character mesh. I was wondering if there’s a way to instead of keying the visibility, keying the reference so that only one mesh is actually in the scene at a time? (so it can run faster)
I’m using Maya 2012/2013 by the way. Thanks!
Referencing objects
nuternativ
#2
using scriptJob seems like the only way I can think of.
In each of your reference file should only have the skeleton and your mesh skinned to it.
And in your rigging file the mesh file with skeleton is referenced. You can create an attribute and have a scriptJob to monitor the change of that attribute to remove current reference then create new reference. I don’t remember the detail about scriptJob since it’s been a long time I used it.
hope this helps!
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