Hi everyones !
I was wandering if there is any way to import a character as a external reference in 3ds max 2012.
I have my character rigged alone in a scene (ready to rock with his shader and every thing) and i want to animate him in several other scene (one per shot). An still be able to modify it in his original scene.
I know it is very very simple to do it in maya with the referencing system but the bad news is i’m working with 3ds ! So does anybody know how to do it ? Plug-in or anything ?
I buy a beer to the guy who find me the solution ! (If he comes to Paris ;))