Hello!
I have low poly object with bone animation, and finally subdivided.
I must export it to another software. (for now it’s from 3dsMax to Babylon.js)
Exporter doesn’t accept subdivided modifers, only “skin”
My question is - Can I recalculate bone weights from LowPoly to HiPoly? Somehow…
For example: FBX exporter in LightWave does it! But import something in LightWave - is very difficult.
If somebody have some ideas - help, please