Title: Realtime Fur
Name: Korosh Ghanbarzadeh
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Lately I’ve been creating a training program in the Studio. It focuses on Hair and Fur creation for realtime rendering in games. This is a fur case study from the program, done in Unreal Engine.
The method used for creating fur is textured planes or cards, including simple planes and custom clusters to resemble and recreate the volume and complexity of the animals fur mass. No splines were used. Total triangle used for fur is 13000.





