Hi there.
Maya + Mental ray
I’m very new to Maya and this is my first real project. I did some training on Digital Tutors but I’m not currently working with someone who could make fun of my scene and teach me some tricks. I’ve also read some posts on CGTalk and I realized that dielectric is outdated and that mia materials provide a pretty nicier result. Oh, I read this too (http://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_mtl.html#Glass).
With that being said…
This is what I got.
http://dl.dropbox.com/u/9810145/sticky/merda3.jpeg

The bottles on the right were shaded with mia materials. The others were shaded with dielectric (a bit of phong coef).
Please ignore my place-holder cabinet. I will model and texture (old and dirty) it like an grown up.
I used global illumination plus a bit of final gather. My main light source is a big area light. The whole scene is inside a cube with a whit blinn material.
—> How can I make it (much) better using mia_material_x? I started with glass physical preset and then tweaked refraction and color. Please tell me how, I’m very very newbie. I said very.
—> Should I use some kind of HDR domme?
My goal is to achieve half of this amazingness:
https://www.cgsociety.org/cgsarchive/newgallerycrits/g43/236643/236643_1302135121_large.jpg

http://dl.dropbox.com/u/9810145/sticky/im19.jpg

Thanks a bunch!


