Hi,
I have this weird behavior in the following parameter
Emitter Type>Object
and
Texture Slot
In Object A(Plane), it works fine but in Object B(Custom Object), it doesn’t.
Object is properly UVed. No overlapping UVs and so on. There is also no inverted normals.
Is there something I’m missing out?
You can see an illustration of the problem here:
https://www.dropbox.com/s/a4kdnwpcfhjqfho/c4d074_realflow_emitter_object_texture.mp4?
Thank you for checking.