How use script:
*Unzip, Run, Customize UI, drag from “Bobo_s Tools” category to a toolbar, menu or assign to a shortcut
*Open the script
*Pick a PFlow as distribution object
*Pick an mr_proxy or ANY other object as the source to distribute - it will work even with Lights, Cameras, Helpers, anything that is a scene node. The ON property of lights will NOT be animated based on the particle birth and death though.
*Alternatively, you can bake using the actual meshes assigned inside the PFlow - for example, a default PFlow will bake the Tetra Shapes of the particles.
*If you want a static distribution, set the time mode to “Current Frame”, otherwise keep the default “Current Time Segment” which will animate transforms and visibility to match particles birth, motion and death. In Current Frame mode, no visibility or transform keys will be created, only objects matching the particles on the current frame.
*Press the BAKE! button to process - this might take a while in Current Time Segment mode.
*If you don’t like the result, press the Delete Baked Objects button to delete the objects created from the current PFlow (each clone uses the name of the PFlow in its name). If you run the script again, the last copies of that PFlow system will be deleted automatically
[font=Verdana]Thank’s BOBO![/font]