Hi guys,
I use VRAY renderer and I’m working on an interior scene which has character animation in it.
I plan on texture baking the scene (probably via Flatiron plugin) so as to save on render time because the scene is photorealistic (GI).
My dilemma is this: I want to bake the interior scene, but I dont want the characters to be baked because they are animated and hence their shadows will need to be dynamic.
How do I solve this? I heard that i can render the characters out as a separate layer and then composite them, but how exactly do I do that? Because the lighting depends on all the geometry in the scene and when I hide the geometry the lighting on the character gets drastically affected.
All help will be greatly appreciated