Lets say you get a cube, sculpt a head onto it, then need to retopologize to fit your sculpt so you can do blendshapes/etc. in maya for the mouth. How would you do it?
Re-topology + Mudbox
MrFunk
#2
i would use topogun 
if youre going to do a lot of retopologies i would definitively think about getting topogun or something similar. just watch some of the tutorials here link …it’s pretty self explaining
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