Thank you for sharing your knowledge, zaskar and Keilun. I appreciate it!
I tried seperating the faces and recombining with manual selection and it works. I assume the createInPlace API would work the same.
Thank you, this does give me an option to deal with the issue.
What I was trying to do was re-order a whole surface. A while back, I wrote a script that did a pretty decent job with strips of polygons (looking at neighbouring faces with edge conversion and appending to a list if they share the same edge).
A full surface is…really difficult though. It seems to require a different approach and I have no clue what that can be for the moment.
** Edit to add context, since I have completely left that out:
During modeling the face numbers will get jumbled up as the modeler combines, cuts and delete faces.
I’m trying to put the faces of a surface back into an order that makes sense, for data management purposes.
I made a tool that basically plants geometries on a surface (grass, or what have you) by finding the face center. The thing of course, is the order that maya creates the geometries are then based on the face index, which means face.[0], [1], [2] etc is completely out of order.
it would make things a lot easier if the faces can be reordered in some human-readable way.