Hi all,
A little side project I’m working on, I thought it would be fun to share my own take on Raziel from the Soul Reaver: Legacy of Kain series!
I’ve pretty much finished the sculpt, but I’ve included a bit of the wip process to show that:
http://s29.postimg.org/tqkh0thmd/Raziel_Blocking_In.gif
For those of you that don’t know Raziel, here’s some pics of the original look from the game:
My thoughts were to revisit him, not just sculpt what was there, but do him in a new style. I changed a bit of the design, gave him pants based on some images of what he looked like as a vampire before turning into a wraith, made his shredded wings look a little more like wings and less like 2 pieces of blue cloth, and a few other things.
It was a tricky decision as to what to keep and what to change. The original design is a bit dated, but he should still look like he’s the same guy. I’d be interested to hear what you guys think of the direction I took him.
And here’s the sculpt as it sits now:
For process, so far he’s done almost entirely in ZBrush. I started with a rough basemesh, and sculpted very roughly his basic form using dynamesh for topology. I refined and refined, and when I would get a section to a certain stage I’d do one of 2 techniques:
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ZRemesher to fairly low, subdivide a couple times then reproject the detail back on to the better-topology mesh, then keep working and adding detail. All his flesh was done this way
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Retopology brush to rebuild very clean geometry, then use crease to get hard edges before subdividing. Pretty much all his clothes were done this way.
His cowl was a bit different, I’ll go into detail about that in a future post. I think it would be good to “tutorialize” that bit, since it’s not a normal process!
My plan is to make a real-time model out of him, rigged and textured, with physically accurate shaders (or at least as physically accurate as a vampire-turned-wraith can look!)