RayFire Tool


#1521

Sure, we also use QT internally in the studio, or DJV viewer with image sequences. But you CAN’T do anything with the QT player of embeded videos, you can’t even rewind to the start, you need to reload the page! That’s ridiculous. And if you want to show me your animation, and I have a ton of others to look at, guess what QT embed makes me do - sit there until your clip loads, staring dub in the monitor because if i miss it, i cant even rewind! You send this to a recruiter in a studio, they wont even bother writing back. And on Brandon Riza’s site - I know he doesnt give a shit, but his work is great, and the QT embeds suck a lot :slight_smile:


#1522

And if you’re really into it, - give a youtube preview and a DL link, so if I like the clip and I want to analyze it, I can dl the QT. But people need to see your animation quickly!


#1523

Sorry mate I think your wrong on this one…I click my link…wait 4.5 seconds, video starts, and I can stop, scroll from start to finish and stop anywhere in between and watch as many times as I like. Crap thats why I do it this way…youtube sucks man, looks looks like crap plays like crap.
Anybody got problems with this…I could just as easy put on youtube But I thought people wanted better looking stuff they can review easier?

ThallDesign…I just put all the rnd stuff in one video just to showcase the time spent in Rayfire thats all Thanks.


#1524

■About Youtube
Hello ,Glacierise. Thank you for your advising :>
All right , I uploaded both youtube and Vimeo. It’s nothing to worry :>.
http://www.youtube.com/watch?v=rAHl_u2U30M
(Why I prefer vimeo is just I love vimeo’s interface design.)

■About interlace.
Ah my bad, but I don’t know why ,too.
One of the reason I think why is
I upscaled my captured footages SD to HD (1440px〜) before rendering.


#1525

Thank you so much. Exisiting&helpful to me!!


#1526

I prefer the quicktime too(easier to control the viewing quality)…what browser do you use Glacierise?


#1527

I looked intensely into it, and I found out you can play/pause with dbl clicks, and drag to scrub :slight_smile: Wasnt too obvious though :smiley:


#1528

Are you in windows 64? I remember reading about the QT bug in 64 where you can’t control it directly in webpages, but I can’t confirm it now because I’m in 32-bit now.


#1529

QT vs Flash (FLV) has its debate for sure, and personal preference. I prefer both, depending what the video is for and length. I dig Flash over QT sometimes.

File size vs. video quality is a consideration too - :arteest:


#1530

The debate rages on.

Jimmy4d: By Interlaced I didn’t mean all the different clips put into one video, I liked that part. What I meant is it appears to be rendered with fields, like half the frame first, half the frame next. TV works like this, but CG is mostly rendered progressive, I was just wondering if it was a DVD capture, or stylistic choice


#1531

OHH. haha sorry man. yeah alot of that was just max playbasts, not even renderd, so maybe thats why some of the shots were corky looking, is that what you mean?

QT vs FlV look at Wreath site he has got some sweet FLV stuff that loads good. I just went with Qt pro.


#1532

Hello guys, I’m fairy new to Rayfire and have some problem, it would be great if you help me to solve it. I’m simulating shooting, put everything in the right place, but when I choose, for Imapct deformation - holes predifine and Geometry - Reactor debries fragmented predifined holes, the fragmented pieces freeze in the space, after bullet interaction with the impact object.
Don’t know what to do, I’ve seen Mir’s tut for shooting and my settings are the same, I’m using rayfire 1.5
Thanks in advanced


#1533

in win 64 bits u dont see the command bar, just a black bar. but u still can control the movie, by clicking the black bar. lol


#1534

hey wazzzzap mates.

i wanna show something i made with rayfire

its very simple but i really like the the result.

http://www.vimeo.com/10487365

Is prefractures and simulated with rayfire (main chunks), debris is PFlow Instances and smoke with fume fx.

Cheers!


#1535

That Crystal ball was pretty sweet.

Here’s more concrete block R&D, took in some critiques and made the block chunks spawn particles based on their speed, as well as collision.

http://www.youtube.com/watch?v=rsG9iw_Qq98
or
http://vimeo.com/10555981

Next I need to add some fume dust.


#1536

@ dementol - awesome crystal ball drop! How did you hide the cracks with the chunks pre-fractured?

@ ThallDesign - really slick PFlow secondary debris :thumbsup:

EDIT > Thall inspired me to look into this more, this Flash video has some results. The first two use Box #2 (some popping due to spawning on-top of one another), the last two use standard legacy particles.


#1537

I like the sticky particles on the insides of the fracture chunks, cool.


#1538

@ dementol , nice work man looks sweet…
ThallDesign- also very sweet .nice stuff guys, gives me ideas.cool.:beer:


#1539

thats cool! Did you glue the particles to the big chunks and let em rip off by force? or is it lock bond with break off when exeeded XYZ?

cheers,
Anselm


#1540

Thanks Anselm - going to tweak the Box #2 system more, to reduce collisions & high-velocity bits. Did not use glue for the Box #2 passes, they also are Spawning PhysX bits. For both, I locked the green particles to the RayFire chunks, then used two deflectors to check if these collided with the ground. Spawns happen with each collision, not just the first, and the green particle parents are not deleted - but these can be changed to match an effect we’re after.

Now it can be tweaked to look cool for stone, sand, dust, shrapnel, nails/screws or wood splinters.