RayFire Tool


#1301

Freeloader testing? So they are planning to do something with it themselves… That should be interesting.


#1302

Awesome…just awesome mate. Lost going on man.


#1303

hey Glacierise, your fortress remind me some recent work I ve done :slight_smile:
http://www.youtube.com/watch?v=54OxE2OS_OE
BTW it s done with basic PF


#1304

Yeah I know this one, rather enjoyable heheh :slight_smile: Nice work!


#1305

Hey Hristo, where is the Fume pass in you fortress destruction ???


#1306

You wanna see my… pass? :smiley: Its coming dude, got one more RBD segment to do, and then I’m doing the cloth, particles and FFX. I’m working on a couple more things too :wink:


#1307

em3…
Hate to sound like a big duumy but can you explain how to use this script…I really want to look at this…thanks man


#1308

sorry man I missed this one…that is frickin sweet man …haha…a bit unreal but still great for pf…I loved it…:bowdown:


#1309

sure man, just go to maxscript editor by clicking on MAXscript in the toolbar and select maxscript editor. Paste the code into a blank tab and press ctrl+e to run :slight_smile:


#1310

thanks em3 works great…:thumbsup: …doing some testing right now…


#1311

just having some fun with the rayfire bombs.
more to come.

http://www.youtube.com/watch?v=HgcTWiFjT24


#1312

yeah thats cool…


#1313

?

Heres another render done with Rayfire, theres also a little fume tossed in there for added effect, lol.
crits and questions are welcome.

something weird happened during render, fume just stopped rendering for the last like 20-30 frames so i had to cut the animation short and i cant for the life of me figure out why. sim ranges are all correct, its almost like the environment effect was randomly turned off at a certain frame, oh well. here you go.

[[img]http://img131.imagevenue.com/loc540/th_69699_render01_0049_122_540lo.jpg[/img]](http://img131.imagevenue.com/img.php?image=69699_render01_0049_122_540lo.jpg)

http://www.youtube.com/watch?v=wmugGnwLBBg

I really should have taken the time to texture, render with GI in final render instead of scanline, and render out an AO pass but i was kinda in a hurry, I will next time.
Peace.


#1314

real nice Jason…looks sweet man…but darn you I’m siming right now the same thing HAHA…looks like I’ll have to changes things up now…working on more random frags…

a little test… http://www.3dglove.com/09/RF/wall3.avi


#1315

o my god! thanks!


#1316

Cool stuff guys :wink:

Some wood and structure R&D:


#1317

thats looks pretty dang sweet!

is it always prefractured and glued using the breakable feature?


#1318

Thanks, no glue used in these passes yet, as the more objects in a Glue system, the more RAM and time it seems to take to start the sim. The front beams were pre-cut, the first pass are those cuts. Then turned on demolish for more frags from those originals.
[font=Verdana]
EDIT: looking good mir
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#1319

Is such wood splintering good enough for You? :slight_smile:
http://www.mirvadim.com/videos/prev/RayFire146_WoodSplinters.avi
2400 fragments by the way.


#1320

wow thats amazing dude…