Freeloader testing? So they are planning to do something with it themselves… That should be interesting.
RayFire Tool
hey Glacierise, your fortress remind me some recent work I ve done 
http://www.youtube.com/watch?v=54OxE2OS_OE
BTW it s done with basic PF
You wanna see my… pass?
Its coming dude, got one more RBD segment to do, and then I’m doing the cloth, particles and FFX. I’m working on a couple more things too 
em3…
Hate to sound like a big duumy but can you explain how to use this script…I really want to look at this…thanks man
sorry man I missed this one…that is frickin sweet man …haha…a bit unreal but still great for pf…I loved it…:bowdown:
sure man, just go to maxscript editor by clicking on MAXscript in the toolbar and select maxscript editor. Paste the code into a blank tab and press ctrl+e to run 
?
Heres another render done with Rayfire, theres also a little fume tossed in there for added effect, lol.
crits and questions are welcome.
something weird happened during render, fume just stopped rendering for the last like 20-30 frames so i had to cut the animation short and i cant for the life of me figure out why. sim ranges are all correct, its almost like the environment effect was randomly turned off at a certain frame, oh well. here you go.
[[img]http://img131.imagevenue.com/loc540/th_69699_render01_0049_122_540lo.jpg[/img]](http://img131.imagevenue.com/img.php?image=69699_render01_0049_122_540lo.jpg)
http://www.youtube.com/watch?v=wmugGnwLBBg
I really should have taken the time to texture, render with GI in final render instead of scanline, and render out an AO pass but i was kinda in a hurry, I will next time.
Peace.
real nice Jason…looks sweet man…but darn you I’m siming right now the same thing HAHA…looks like I’ll have to changes things up now…working on more random frags…
a little test… http://www.3dglove.com/09/RF/wall3.avi
thats looks pretty dang sweet!
is it always prefractured and glued using the breakable feature?
Thanks, no glue used in these passes yet, as the more objects in a Glue system, the more RAM and time it seems to take to start the sim. The front beams were pre-cut, the first pass are those cuts. Then turned on demolish for more frags from those originals.
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EDIT: looking good mir
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Is such wood splintering good enough for You? 
http://www.mirvadim.com/videos/prev/RayFire146_WoodSplinters.avi
2400 fragments by the way.

