RayFire Tool


#1281

here’s the sim and render from the file i previously posted.
notice how due to the fact that all fragments are placed into the inactive objects list this allows for a chain reaction and the bottom and top parts of the column are also affected and fall due to gravity.
because as soon as the pieces are touched by the “wing” they bump into each other sending each piece into the impact list.

I notice a lot of the column breaking tests don’t have this happening, and i believe this adds realism.
because the tops shouldn’t just be hanging in mid air.
be sure when you sim with interactive demolition on that your using the Bake animation button and not just the regular sim button or interactive demo does not work.

This is the outcome from the previously posted file.
All i did was open it and hit bake simulation.

http://www.youtube.com/watch?v=fEWwlFkUlz4


#1282

@ tool2heal - very cool. oh yeah, with other hidden objects and some nudging, the top would shake and crumble and break some, or break similar to yours. :slight_smile:


#1283

another UT3 test - this time workflow is getting faster. Start to finish in about 3 hours. I hope to turn that into 1 hour by the end.

http://www.youtube.com/watch?v=jMNEEfyIIJg


#1284

em3…thats sweet man…superb work man.

…that would look great in left for dead…:bowdown:


#1285

jason sorry for the confusion I had your file ass backwards…this is what I’m looking for…http://www.3dglove.com/09/RF/pillar3.htm

Now I move on :cool: … thanks for all the help you guys, would of never got this far without ya:beer:


#1286

Jimmy, awesome! I love how the base slowly topples. That would be neat to see a highway system collapse with it :wink:

edit: I think to save some time you could copy that pillar x times and reuse it. Or maybe have like 3 different sims that you could use over and over.


#1287

hey guys… i’ve started with rayfire few days back now… and now i was about to try gluing options…but the glue options aren’t here under PhyX demolition properties…


#1288

Man, you need 1.45 version. :slight_smile:


#1289

And I need 1.46… :smiley:


#1290

Santa emailed me back and said he still has a lot of pull over at nvidia, he’s going to get 64 bit phyx by chirstmas. Thats what I need.:smiley:


#1291

1.46 in progress, will be released soon. Need to test it first.


#1292

God I hope so :eek:

I can’t believe they’ve waited so long to release it!


#1293

I wouldn’t care that much about the 64bit, I would care deeply about finishing the cloth, metal and liquids in PhysX though.

BTW: Any of you guys try Procutter with or without Rayfire in max 2010? Seems like Procutter is quite useless.


#1294

Nice work guys!

A mock-up Proof of Concept (influence: War of the Worlds, 2005):

Bridge Destruction :twisted:

  • Bridge modeled in 3ds max, then exploded with RayFire (RF)
  • Stock model linked to reactor sim truck parts, 1 hinge for truck
  • Baked RF sim of bridge used within reactor for truck force & trajectory
  • Mockup house framework simulated with RF; using reactor baked truck objects
  • No Glue used (yet)
  • RF baked house keys were moved back (bomb was set to late; a cheat)
  • Now working final (with new bridge, cars, and house models)

PS - hope Nvidia adds in metals, liquids, buckling wood, concave support and x64 (hehe).


#1295

Looks like your movie is empty?


#1296

It works for me Hristo, latest flash player installed?


#1297

Try this: http://www.areagrey.com/other/fw09_.flv


#1298

I see it now, lovely! I love the hinge!


#1299

Ok player is fixed :slight_smile:
Bridge Destruction

Thanks guys.


#1300

Good news.
Quoted from Nvidia forum:

Gavin Kistner
There is a private alpha underway of the v2.0 plug-ins for Max (and Maya). The beta should be finished around the middle of October, at which point we may be opening it up for ‘freeloader’ testing.

Yup, the current alpha, coming beta and release are all 64-bit capable, with 2009 and 2010 support. (Currently there’s also 2008 support, but we’re in the progress of discussing how important that is. Does anyone reading this use Max 2008?

Even if they will not release Max 9 and Max 2008 versions, I will try to get project files and compile them.