When you added the box to the PhysX influence list, did you just add the same box that hits the wall, or did you do the duplicate+enlarge+parent, then use that parent object?
Hristo uses that method in his tutorial but I’ve never noticed a huge difference just making the object itself the PhysX infleunce, as opposed to using an enlarged version as sort of a “shell” to activate.
I gotta get back into Max, but I just bought a Steadicam the other day… so much to practice, so little life…
PS: Once your updated version is done, could you post the .max file for the original sim you posted? The Cylinder breaking one preferably. I learn so much from tearing apart other people’s projects, but it’s understandable some people are protective of their workflow or methods.


unfortunately a year too late for the 2012 guys but u never know when the next “we all gonna die…eventully-movie” comes out 

