RayFire Tool


#1181

not an add on, just a new version.

Very cool PexElroy. I’m doing stuff atm that has HEAPS of interpenetrating faces, i have to go through and ensure something like 200 complexly positioned objects aren’t touching >< I might make proxys using the physX tools, and link them all to them or something.


#1182

anyone hear from Mir lately? He seems to have vanished.


#1183

I have not and that is a good thing :slight_smile: He is on vacation in spain right now taking a well deserved break after the latest release which was a big milestone (glue, breaking, serveral stabilizing fixes and so on and so forth).

kind regards,
Anselm


#1184

ah, thanks for the heads up. I bought rayfire via paypal yesterday but have not received any download info - thus my concern. :slight_smile:

Thanks man.


#1185

Those are nice …I favorite…mid-air collision, the last one


#1186

Oh, im sorry to hear that. I will let him know asap when i get a hold on him, usually i jump in on the sales/validation side of things when he out of the office but this time he literally rushed out :smiley: I’m sure the mail got processed and u will get your validation set up. If not shoot me a PM or mail to sales’at’3delicious.de

kind regards,
Anselm


#1187

will do, thanks Anselm.


#1188

Hey em3, I just came back and sent all info to you, sorry for such delay.
PexElroy, yourtests looks super cool, good job, can’t wait finished results. :slight_smile:


#1189

Welcome home Mir how was Spain?

Rich


#1190

Barcelona was awesome.
Definitely will visit it again later. :slight_smile:

P.S. I was in Espit Chupitos. :smiley:


#1191

Well my first shot at playing with this, I must say I love this stuff. its not much but hey it’s a start. I just wanted to start out small to get used to it. I hope you like

http://www.3dglove.com/09/web/test9_09.htm

http://www.3dglove.com/09/web/fallingwall.htm


#1192

Cool stuff Jimmy. Both are cool. I hope some day PhysX gets Concave support, so the chucks RF cuts and uses aren’t so geometric and smooth looking (more stone-like & rocky).


#1193

Nice job for your first time out you got it going pretty good.
The best way to do this stuff is play with it and play with it, of course once you get it down…Mir will update it and change it again LOL. It’s a beautiful software th ton’s of Bells and whistles, keep up the good work.

Rich


#1194

Dude you heard of displacement? :wink:


#1195

Not sure why but RF is taking an obsurd amount of time to do everything from calculate the scene to adding object to their categories. It’s driving me nuts!

I don’t have this problem on my other computer with the same scene.

Has anyone seen this? If so, what’s the solution?

Thanks!


#1196

Hm, is it only RF takes a lot of time or other max tools works slowly either?


#1197

Just Rayfire sadly. I think its the geometry - I am importing it from another software and its behaving strange. Will let you know. Thanks!

:slight_smile:


#1198

yes, it was the geometry. I had to reimport and reset the xform. It’s working great now! Thanks.


#1199

Yeah.good point dude…


#1200

That helps a little, but not the simulation; for more accuracy, it would be cool to choose if an object or a Group could use a concave hull (with demolition), at the cost of time.

PhysX does not yet support deformed spheres, gear teeth or complex rocky surfaces, mostly overkill in games but useful in [font=Verdana]cinematics + film. :)[/font]