RayFire Tool


#921

Hi Mir-

Feel like an idiot, but I can’t seem to get ALL of 1.41 of Rayfire uninstalled to install 1.43. I say all, because I’ve run the uninstaller and it seems to do the trick but when I run MAX, I can still pull down the Rayfire tool in the objects rollout. When I launch it, all I get is the title bar of the floater (still saying 1.41) and some error messages about bit maps not being found.

Can the uninstaller miss something somewhere? I’ve run it from the Programs and Features control panel too. No luck. Odd. I really can’t find any trace of RF in my Max 32 bit folder anywhere.

Thoughts?

Alec


#922

Did You move 1.41 RayFireTool.mse after installation?
It seems that You uninstalled all stuff except RayFireTool.mse.
And now max load it at launch and it show error becasue can’t find all these images and other files.
Anyway, use search for “RayFireTool.mse” and for “RF_Shooting.mse”.
Delete them when You will find them.
Then install 1.43.


#923

Here are some previews, I’m making a new reel opener :slight_smile: Rayfire&TP:

http://cg.glacierise.com/animation/reel_opener_war_pt1.avi

http://cg.glacierise.com/animation/reel_opener_war_pt2.avi


#924

Not Found

The requested URL /blog/animation/reel_opener_war_pt1.avi was not found on this server.

:surprised


#925

Sorry for that, the links are ok now.


#926

Hahah nice! “Your demo made a crushing impression” :stuck_out_tongue:
Little crit about the second vid: get rid of those last big chunks above the R and the first E. (Or make them smaller)


#927

Cool thing is that it’s procedural, i can increase the bullet/fragment search radius so i can leave more intact, or break them off :slight_smile: I will play more with it definitely.


#928

Basic wood fracture study; drunk farmer with grenade.

rf_143_09.mov


#929

Hahah now that’s fun :smiley: add some fume to it and it will rock! How did you do the wood - shapes?


#930

Heheh blow da’ fence!! you should add a cow on the other side of it which also gets blown to bits :stuck_out_tongue:

and yes, nice wood shapes.


#931

I just abused a fine model a collegue of mine have mad (the Lion statue).

Well I played around with a wind modifier with negative values, but changing them “on the fly” meaning that I changed that values while it was baking my animation, really funny results.

http://thomaskc.dk/wip/3dsmax/lion_wind_value_while_baking_1502objects.mov

and wow… rayfire handles those 1502 objects pretty well :wink:


#932

Nice wood explosion Robert, I like it. Tell us how You fragmented it in this way.

And here my 2 cents with negative spherical wind effect.
In version 1.43 I added Range support for wind.
You can use it turning On “Range Indicators” checkbox
and use “Icon size” spinner to define range.
Here simple preview,
http://www.mirvadim.com/videos/prev/RayFire_143_Wind.avi
In this scene I also deactivated Impact objects and checked On “Activate by force”.
So, wind activated only objects in range.
Pretty interesting effect.


#933

It handles much more - I’ve frequently done tests with like 2-4 thousand objects - it’s not that fast, but it’s stable.


#934

Sounds great… i stopped there only by lack of patience :wink:


#935

[i]Did You move 1.41 RayFireTool.mse after installation?
It seems that You uninstalled all stuff except RayFireTool.mse.
And now max load it at launch and it show error becasue can’t find all these images and other files.
Anyway, use search for “RayFireTool.mse” and for “RF_Shooting.mse”.
Delete them when You will find them.
Then install 1.43.

[/i]Hi Mir-That’s the problem. I have removed all of these things. There is no RayfireTool.mse in the plugin folder. That’s why I don’t understand that it’s still coming up under my object panel. I can’t find anything left of the RayFire plug anywhere. Something clearly has to be there however. I’m just not sure where. Is there another folder I should be looking at?

Thanks
Alec


#936

No, by default it should be in maxRoot\Plugins\RayFire Tool\ folder.
Just use Search, Alec, it will not take much time to find it.


#937

Thanks. hehe cow is a good idea :wink:

made 3 thin long boxes and manually pre-fractured them one by one with Continuous type. Used a hint of noise and kept only long triangular shard bits, and kept cutting over and over until the bits were shard like. Then took large slivers and made them smaller. Then took the boxes and formed them together to make wood fence beams.


#938

awesome new features Mir! thanks so much! :slight_smile:


#939

thought id play a bit with some wood as well… ended up with this wierd test.

http://thomaskc.dk/wip/3dsmax/floor_force_push.mov


#940

Fluid study with RayFire, RealFlow, Krakatoa :slight_smile:

rf_143_12.mov

@ thomas - great use of wind on the boards.