RayFire Tool


#821

nice tips about the noise, I note that.

Mir, about the " – Unable to convert: $selection to type: <node>" error,

I m pretty sure to know where it comes from.
It happends everytime an object (used in the simulation) is selected while pressing the “start simulation preview” (or baking animation)

After that, closing the scene is the only thing to do.

an other suggestion if I may,

It would be awesome if there was two or three “impacts objects list”, so it would be possible to use different materials properties for multiple objects demolition.

(if you’re searching for a beta tester, I’m there ;), love love love this tool)


#822

Ok, thanks, I will try to find this bug.

And actually it is already possible to add different Fragmentation properties and material for each object adding advanced RayFire properties.
But this feature restricted in demo version.


#823

When using geometry in the physx list to activate geometry i am noticing that it only ever uses the bounding box of the geometry, not even a convex hull. This is quite limiting, is this normal?


#824

That is at the moment a nvidia physX limitation… Nvidia will have to make changes for it work, and we all hope it will happen soon :slight_smile:


#825

I usually parent some geometry with the shape i need to the impact object, and use that child object as the activator. That gives much more control.


#826

Yeah, i have been doing that. Building up a set of boxes that roughly fit my activator object. Bit annoying though!!!


#827

Thanks mir-vadim for this fun tool, here is just video from my first tests:
http://dante.daug.net/3d/rayfire_test.mov

Besides that crappy video of mine, i have actually question for you mir-vadim:
Any change you could change the demo launches to work in different way, so you could close and open floater as many times as you want and it would only decrease launch count when you open floater for the first time? So if you restart max and start rayfire, launch count decreases.
Just asking because i have this very annoying habit to close floater everytime when i preview animation in full screen viewport :smiley:


#828

So… im working on a small personal “all for fun and training” project, and thought id share the very first test with you guys.

basic setup:
http://thomaskc.dk/wip/3dsmax/military_outpost_001.jpg

rayfire test001
http://thomaskc.dk/wip/3dsmax/camp_blast01_6mb.mov

rayfire test002 (3 bombs)
http://thomaskc.dk/wip/3dsmax/camp_blast02_5mb.mov

The basic idea is that I want to make a bomb (fumeFX) to drop in the small military camp and blow it to pieces… maybe add some realflow fluids in the 3 oiltanks :slight_smile:

If you guy want, ill keep posting progress.


#829

thomaskc - good stuff, keep sharing. could boost the chaos of the PBombs for more speed variation; depends what type of blast you’re after. like if the PBombs are moved down, the fragments will go higher, and decreasing Time scale will make the fragments feel heavier.


#830

Hi Mir-

I’ve been getting odd error messages (see attached). These are very simple scenes using PhysX on Vista 64 running 2009 32bit. Basically, it just throws up this error and wont continue. To get things running smooth again, I usually have to restart the computer. Do you know what this error means?

Thanks. Peace.

Alec


#831

Hi, Alec.
Can You save scene right before start simulation, and send it to me.
Also, please, describe what exactly You did before start simulation?


#832

Examples of RFbomb use

A few days ago I played around with RFBomb instead of Pbomb, to get some new fun effects (like shockwave). and thought id share the tests with you

Planar RFbomb with shockwave:
http://thomaskc.dk/wip/3dsmax/planar_rfbomb_shockwave.mov

Planar (Horisontal) RFbomb with shockwave:
http://thomaskc.dk/wip/3dsmax/planar_horisontal_rfbomb_shockwave.mov

Spherical RFbomb with shockwave:
http://thomaskc.dk/wip/3dsmax/spherical_rfbomb_shockwave.mov

Hope you like it


#833

<<Hi, Alec.
Can You save scene right before start simulation, and send it to me.
Also, please, describe what exactly You did before start simulation?>>

I will try Mir. It’s very random and usually I can’t save once it errors out. If I can save a file maybe right before I will send it to you.

Thanks

Alec


#834

Hi Mir-
I just sent you a file. Check you Miradmin email.

Thanks

Alec


#835

After messing around with this a lot today it looks like “Demolish Geometry” might be the problem. I have no problem if I fracture things ahead of time, but as soon as I try the “Demolish Geometry” it flakes out heavy. Maybe a Vista thing? Does anyone else have any issues like this?

Thanks Mir.

Alec


#836

looks promising :slight_smile:


#837

nice large scale shock waves :cool:


#838

Hi!

I have been tested the demo of Rayfire… and is bloody brilliant!!

I’m evaluating the demo at the moment to actually get at least a license if (I think so) Rayfire is covering our needs of destruction… :slight_smile:

We are using XSI in our studio right now, although we could use Max and FBX to transfer across the information created by Rayfire would be great to have the actual tool developed for XSI.

Do you have any plan to port Rayfire to another 3D package?

Thanks and congratulations.

Cheers.

Milio.


#839

Hello mir-vadim,

I am using Rayfire 1.4

I was wondering, what are the chances of adding some kind of “save preset tool” on the “Layers Tab”? This would be so helpful when one needs to go back and edit things like Time Scale, Gravity, Explosion Chaos and Explosion Strength on a specific layer that needs to be changed.

I am actually working on a Giant destruction set and I am dealing with wood, glass and bricks and as well as other elements using mainly bombs inside “Reactor Explosion”

I think it’s really cool that you can select any layer created, save it in the Layer Manager, and reload it in the Simulation “Impact Object if needed” however, I am running into the issue of needing to change a specific layer and I wish Rayfire had the option of saving presets from the specific layers.

Let’s say that I have 20 layers, and want to change something to a particular layer, it’s kind of difficult to recreate the same exact effect unless you have been writing down specific settings for that layer which could be glass, or bricks or anything. What I have been doing is writing all the settings down, so that If I have to change any particular layer, I can load up it’s settings and change only the few specific settings. Like I said, I think it would be nice if on any later version a preset sort of tool could be added.
Sent at 5:38 PM on Monday

Martin


#840

Hi, Millo. RayFire Tool more max script then a plugin.
So, I have no plan to develop XSI version in near future.

Martin, I will take a look how it can be implemented.
For now YOu can easily use standard presets to save You settings for different layers.
Go to Effects Tab \ Preset settings. There You can save and load all RF properties.