RayFire Tool


#581

hello mir ,sorry for my poor english! where can i find rayfire tool V1.4 .purchase
i only find "Purchase RayFire Tool 1.34 " one your website! i need 1.4


#582

Dear gongjinhu,

RayFire Tool 1.4 will be released on Monday (11 August).
Nvidia PhysX engine support will be only in 32bit version.
There will be Demo version with few restrictions for public.
It will cost 255$.
Also there will be charge in 45$ for 1.31, 1.32, and 1.33 customers.
1.34 customers will get it for free, because they did not get yet any free new versions as other customers. (quoted from above)


#583

Ok, I updated website, so You can take a look whats new in 1.4
Also You can purchase 1.4, but You will get it from monday on only!
.


#584

Good stuff Mir!

How will you be handling the upgrade customers’ purchase?
On the site, I only see the full license available to purchase.

thx,


#585

Heh,
Matt, You was first RF customer and as I guess You will upgrade Your license first. :slight_smile:
Check out http://mirvadim.com/buy.html again.


#586

So those of us with 1.34 will be given a download link or do we need to download the demo?

Thanks,
David


#587

You send me request email and I send You full version.


#588

Looking forward to monday;

ps - could you (in time) allow the useful Demolition tools, and other Tabs, to support PhysX ? :wip:


#589

Sure, for now PhysX support added only for Rigid Body simulation.
Also You can use PhysX for demolitions, but first animation pass (until first impact) in any case will create reactor to store collision info, because PhysX plugin unable to give such info for now.

Also I didn’t add PhysX support for shooting, because I am planning to rewrite all this part to make it much more flexible for PhysX dynamic simulation. Adding support in current shooting state will be time wasting.


#590

THx Mir… I hope to use this very often.

I have superheroes that need to break buildings and things!

I’ll try and work with the clients to get rights for you to showcase the stuff.


#591

Dude, its Monday in Kaliningrad!

Sorry couldn’t resist…


#592

same in germany :smiley:

23:52 right now actually so close to monday…can´t sleep :frowning:


#593

Got to used to staying up with everyone visiting?:slight_smile:


#594

Hey i’m wondering you x64 guys have a plan to use physX stuff ? like simulate rbd’s on x86 than merge in x64 scene workflow, any ideas?


#595

Yeah that is what I plan on doing.
Mir says it should be seamless to take it into x64 and he’s NEVER wrong…

David


#596

Wow 1.4 is online! :bounce:


#597

Yeah, it is released finally. :slight_smile:
Amazing, 40 days ago I didn’t even dreamed about such abilities in RayFire, which it provides now.
So, all 1.34 customers, just send me request email, and I will send You full 1.4 version with new serial ID.


#598

I just started using 1.4, new physX solver integration is A-MA-ZING!!! :bowdown: you da man Mir!


#599

That is almost an understatement:) PhysX is the Bomb:D


#600

What I absolutely love about RF&Physx is that I am able to adjust parameters in real time WHILE THE SIM IS PLAYING and it reacts, so no resimming, it’s such a breeze!