Rayfire 3ds Max to Cinema 4d problem


#1

i exported my fractured/simulated scene i made with rayfire in 3ds max as an .fbx and imported it in cinema 4d. the problem is in cinema 4d strange shadows and lines appear in the render and viewport.
heres a screenshot comparison:

http://img217.imageshack.us/img217/5369/screenshot20120320at837.png

Any solutions? am i doing something wrong?

note: ive tried changing between editable mesh/poly. they all have the same problem…


#2

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