Random Texture Offsets with Time


#1

I have a cloner cloning cylinders to the edges of a distorted plane to create a triangular grid, like this:

image

I have a 2D-V gradient applied to each cylinder, and I’m animating the offset V parameter of the texture tag to make it look as though the gradients are moving:

However, you’ll immediately notice that all of them are moving in unison. Suppose I wanted each one to move randomly (as if each gradient was at a random offset for each clone). How would I do this so they don’t all reach the centers at the exact same time? Do you have a better way to do this?

I have attached my scene file below:

random texture offset per clone.c4d (370.2 KB)