I have a stone wall I am trying to texture. All of the stones are independent objects (not clones). I have five different textures I want to assign randomly to these hundreds of individual stones. This project will be rendered using the Vray plug-in with C4D14 (haven’t installed 15 yet). I have looked into the multi shader as only the diffuse channel must change and I am not having any luck. Does the multi shader only work with cloners? Anyone have a suggestion on how I might otherwise solve this problem without manually assigning textures?
Can existing objects be converted to clones? All of the objects are identical - only have been mirrored and positioned in different locations. I would really appreciate any advice…
Thanks!
Kevin

