What I’m trying to achieve is a little complicated, but essentially I have clones that are moving along a formula spline and I’m wanting each clone to not only have a random color, but also have that color change over time, independent of the clone’s position.
In the example I have attached below, I’ve managed to achieve all of these things except for making each clone’s color change with time. I had considered using a Shader effector with noise, but when I do this, the color of the clones seem to change based on the clone’s position instead of based on time; this is not desirable because it either means that the colors will change too fast (if the noise scale is too small) OR the clones within a close proximity will all be the same color (if the noise scale is large).
I’m wanting these moving clones to all have their colors change independently (imagine each clone’s color starting at a random offset on a gradient wheel and then cycling through that gradient at a given rate). How can I do this?
example2.c4d (210.0 KB)