Hello!! Im trying to create a shader network, the idea is create a ramp shader with two texture files, red.png and green.png
I want to put it in a plane, create a spot light, and i want that, the affected zone by light show the file green.png and the other zone (dark zone) show the other file, red.png
I want to see it directly in the viewport (without render needed), I can program the shader if it is necessary. I let an image with the idea to clear up the problem, where you could see the green.png file, but the other part show in black.

PD: If it is possible, i would like to use only maya default materials


