Radial field on shattered active rigid bodies.


#1

I’m having a problem regarding the radial field not affecting shards from my solid shatter effect on Maya 2013. I’ve done extensive research all over the Internet and there doesn’t seem to be any other person that has had the same problem as me hence why I’m starting this thread.

I’m attempting to do something similar to this tutorial.
http://en.9jcg.com/comm_pages/blog_content-art-92.htm

-I’m not getting any interpenetration errors because I split the shards up so they aren’t touching prior to making them active rigid bodies.
-The radial field works on a rigid body that was not effected by booleans.(Tested it out on new scene)
-Made sure magnitude was not at 0.

I did everything similar to that guide yet when I test the radial field on the shards they don’t move at all.

Any sort of help or suggestions are appreciated.
Thanks in Advance.


#2

Elo,
radial field by default is created with max distance of 20 which mean that if you have masive scene you are not affecting the objects, so check the max distance :>.

Hope this helps if not sry for wasting your time.


#3

Hey, That was exact problem! Thank you!


#4

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