Realistically I would hope that maxon propagates the new Node-Editor throughout the whole of C4D. Xpresso, I am looking at you!
It is so outdated by today’s standards when it comes to node-based workflows and how they work and feel. And I hope they open the SDK to external developers so we don’t have to use the Xpresso-Editor in Redshift/Arnold.
If I remember the interviews from Maxon correctly, they hinted at something else that they had to move back, because of some programmers health issues and other problems so they had to modify the node-editor, to make the r20 release.
I would wish that they would give some more love to Xpresso and make it faster and more flexible.
And if we are talking about Nodes… please do something about Thinking Particles… Buy Insydium or make something on your own but it’s 2019 and we have the shittiest particle system of all major 3d packages that wasn’t touched in ages… It is kind of embarassing when all the particles stuff ever shown is made with X-Particles and it is a 600€ plug-in you have to buy additionally to the 3,6k you paid for the studio bundle… Studio for me kind of implies that it would offer everything necessary to work in a studio production environment.
VDBs: I hope they build upon the volumes to finally give us fluids at some point. The Volume-Builder is nice and all but it’s just scratching on the possibilities of VDBs and what they were truly made for.
Clean-Up the renderer mess: Standard, Physical, pro Render, (Redshift)
I can’t imagine it’s easy to mantain shader compatibility between all this renderers and it’s beginning to getting annoying if some stuff just doesn’t work with some renderer. Sketch and Toon was nice at some point but is also in dire need of an upgrade.
Node-Editor: Bring it to full feature parity with the old material system, because it still lacks some stuff. make the Editor and the materials compatible with everything. What’s the point of it, if it doesn’t work with all the renderers you provide… Why would someone invest time into learning it, if it isn’t universally applicable like the old materials?
They did a great job with the node-editor but I feel like that they are late to the party and many people moved to other render-engines and have no use for it… I have no data to back it up but that’s my feeling, because there are hardly questions and also not many tutorials around the node-editor even though it’s quite capable and complex.
Maybe it sounds too critical but i actually love C4D and using it since V6
i just wish they wouldn’t keep some parts of C4D collecting dust for over a decade… Hey Pyrocluster, how is it going?!
Just excited to see what they will come up with. maybe they will surpise us with an other great addition like fields, which wasn’t expected at all but is really powerful.
I am always fascinated by the people at SideFX and how they manage to pack so many advanced features in every Houdini release…
Some more game centric tools like the Houdini Game Shelf would be really appreciated and also better export options.
Oh and i forgot the UV tools but it’s because I am using Rizom now… Just bring it to the 21st century please…