How many of you know that there is a hidden volumetric rendering option in R20’s Prorender?
I didn’t! Where did you find it?
Prorender is actually very similar to Octane in many ways.
This is an old trick from early Octane volumetric days.
Just create a cube around your scene and apply material with only SSS to it.
The trick is to check “transparent” option and set scatter depth according to scene scale.
IES lights works best.
You’re recreating a participating media with SSS… Clever trick.
Yes, this is pretty much the same thing.
It’s like the old days using fish tank with cloudy water I guess
I’m curious why Maxon didn’t implement it in environment object.