Here’s an example set to “full size”.
And here is the exact same frame set to “half size”
Half the size (1/4 as many pixels) should not mean a complete shift in color.
I bet if I render a solid color and do the same thing it will also look washed out. That would defeat the theory of 4 into 1 pixels on resizing.
This issue has been present for several versions of C4D. Perhaps it is not seen as an issue, but I believe it is. If you take a 20 square pixel sample from the bottom right corner of my top image (the full size version) and reduce it 50%…even though it has to sample 4 pixels and squish into one… I believe it would be the same general color which is not the result I’m getting.
EDIT ok so as I suspected, even using a solid color (which has no various shades to sample from on down-sizing) exhibits this issue. I’m officially calling it that now until I can be taught that it’s just a setting or something I missed! ha
Solid blue color at full resolution in PV. (view size on left menu is 100%, view resolution in playback settings is 'full) I’ve included the histogram also, because it actually is different depending on resolution.
Same solid blue color at half resolution in PV. (View size on left menu is 100%, view resolution in playback settings is ‘half’) Notice how different the color is, even though there are no other colors for it to average from. And notice how different the histogram is.