edit this post is related to Blender’s game engine.
I have a warehouse modelled in Max, I tried Blender yesterday for the first time and imported my model and added some controls to a camera allowing me to navigate and export an exe of this.
However - the interior is very dark, I’m wondering how easy it would be to just add uniform lighting to the whole model, just so I can navigate and see what is to be costructed from an engineering point of view.
Autodesk have Navisworks, and I hope to use Blender as a free alternative with long term aim on future projects of adding some resonable lighting and textures.
Also I had a problem where my clad walls and other objects are transparent when I play the game. Is there a quick fix for this too?
Here’s Max render, this detail is not required though, just need to see if there’s adequate space for access ect. Shadows obviously would be a great bonus at this stage.
This is not required for this project however I’m just trying to expand my skillset.
