Quick technique for holes in fabric


A cool technique I learned somewhere ( Hand Painting lighting into early 2000’s textures probably) for holes in fabric.

You basically take your diffuse map that you have painted your lighting on, edit that layer so that only your whitest highlights are shown in white white, as below

Then you switch layer blending to soft light, adjust the opacity to taste, instant depth and a cool look with minimal effort. Can also work for a quick shadow pass if you invert the white, and add a half a pixel or so of gaussian blur.


And After


And of course looks cooler with post.

Applicable to 2d or 3d, but I started doing it in 3d. If you prelight textures for your 3d models it just adds another layer of depth and the personal touch. It’s also easier to show mood with a little more intent across all lighting conditions.