I recorded a video showing how to create a quick GI lighting setup using Mental Ray, Final Gather and vertex painting. Hope you find it useful.
Quick and easy GI Setup
Ah! That was a nice movie! Im going right away and try it!
oh and one thing more, you sounded pretty much like they guy who made the demonstration movies for 3dsmax8 
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=5659513
Edit: Just hitted a snag, i cant applay the “Glow-lume-with-vertex” material to my sphere.
This is how i did.
1. Pressed on a empty slot in the material Editor
2. Pressed the button "Get Material"
3. Choosed Glow(lume) (the one with a yellow square infront of it)
4. Pressed on the Glow button and choosed Vertex Color, and set the map channel to 3.
But the problem is, if i start with a material with a yellow or a green square infront of it, i cant apply it.
EDIT: Ah! now i feel pretty stupid! Forgot to choose Mental Ray as standard in the Material Editor! It works fine now! Thanks again for the tutorial!
EDIT2: Wow, that was fast! It tooked me about 5-10 minutes to render this scene! (Have a laptop 1.6 centrino and 512ram)
Used 16min and 64max on Samples per pixel and 5000 samples under Final Gather.
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Ouch, bandwidth got killed. How fast did i go and how big is the file? I may be able to mirror.
It’s about 44 megs. I was hoping the limit would hold out until the end of the month. I guess 20 gigs doesn’t go as far as it used to. 
If you’d like to mirror it, that would be cool. Or if anyone wants me to send it to them, that’s fine too.
Excellent tutorial, good job! Will definitely be usefull in future projects for me
Thanks a bunch!
Still downloading the tutorial, but I wanted to say that I am having a bit of a time getting some nice volumetric lighting from ‘outside’ to shine in a window and also use caustics on a glass. It should be interesting to see.
I just watched the video and great tutorial! I can see how this would be a really quick way to get a nice preset library. Thanks for the vid. 
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