hey i have a question about a project im working on - basically im trying to model a kind of science lab in Maya and Unity for a university project. i want this lab during an emergency where the player (this is gameplay prototype basically) wakes up out of a kind of stasis pod and you wander around this small lab. Its a pretty much first time unity project for the class so its okay for my level to be limited to a smallish area, quality over quantity does go over well.
i want the lighting to be poor, and to a revolving light to be spinning around on the roof like a kind of alarm light, casting shadows in this room. i want to add a bit of volumetric fog and all, but my real concern is actually modelling the room and its contents, and i want to ask for your advice
how do i model this small lab, and texture it really nice within a few days? (really nice for a beginner at least) and make it look the best i can.
just today i was modelling the stasis pod that the player “wakes up” from, and it was going cool and all, the tri count was pretty high, like 30,000 for a pretty bad thing because i had these cables coming down into it which added a huge amount by themselves, and i was trying to UV unwrap it but maya crashed and i lost all my work, the save even vanished completely, i ahd to revert to a backup with far inferior amount of work on it, so i need to ask you pros, how do i model fast and beautifully, i need this done in a few days modelled and textured.
thank you in advance you awesome modellers.