I used the 30 day trial for the old version several months ago and just downloaded the 2009 trial a few days ago. I find myself loving this program and although I am quite new to scuplting it seems very intuitive.
The reason I’m posting here is because a lot of the training material online is for the old version and I notice several interface changes. Most of my questions here will be about the texture extraction feature.

So today I was working on this pillow for a small living room scene. My workflow was as follows:
Create base mesh in Max
Export obj to Mudbox
Subdivide 7 levels and sculpt
Export level 2 subdivision back to Max
unwrap level 2 subdivision, export back to Mudbox
try to bake a normal map from level 7 to level 2.
This is where I had the problem. First I was running into all sorts of glitches and wierdness which are probably just symptoms of not knowing how the program works. My main issue was that I am unsure how to go about baking this map. Should I export level 7 and level 2, unwrap 2 and then import them back in and bake?
I would love to be able to just bake from my sculpted mesh in Mudbox but there aren’t any UV’s on it, this is the reason for exporting back to Max. Is there a way to unwrap a mesh in mudbox?
If anyone has any tips or tricks or advice on this workflow I would appreciate it, especially since this board seems quite dead.
