I have a question regarding Houdini shaders.
I am painting my textures in Mari (Never go pass the texture paintings to look dev phase as my previous PC was not so good and caused my PC to crash EVERY time i tried to assign shader to model)
Now i have stronger PC and i am able to work with shaders as i study on my own many questions arise.
- I sculpted dagger in zbrush
- I retopo for model is done
- UV-s for model are done
Here for example is dagger handle where you can see UV-s
But this arises questions regarding texturing and shaders
I can texture model in Mari but how about assigning shaders to materials?
For example dagger has root parts (tree element,texture) it also has bone part (bone element, texture) and then there is the metal part (blade)
Those elements as i understand cant have same shader and same time have different effect.
Blade has glossyness but tree part or bone part wont
Bone part will have a bit like sub surface while tree part wont.
How would you approach this?
Note i do not want to make cheap looking textures as i see often many artist do in substance painter (drag drop material on to the pollygroup and done)
Roots on blade are sculpted in to the blade (should separate those and have em as separate obj?)