Hey guys,
I had a small question regarding Fumefx using only certain particle events. I’m trying to create dust for a running horse. My setup is pretty straight forward,
1.Particles are emitted on a plane at frame -30 (for trail)
2. Deflectors are attached to the horses feet and are in a collision spawn
3. Everytime they hit said particles, the birthed particles get sent to a new event with a wind force.
Everything for the most part works like I want it to except I don’t know how to tell Fume to ignore the birth event (it sims the particles on the plane) and only sim for the last event (wind force event). I’m hoping Fume’s like Krakatoa in the sense that you can choose which pf events to use. I’ve attached an image of my PF setup (with a marking of which event I’d like to include in Fume)

If u install fume or AB vice versa it should check if this operator sits in the depot already and install it along with the plugin if not…