Question: Advice on creating texts for a texture


#1

Hello,
I am currently working on texturing a Technic 1200 mk3 turntable. Realism is important to me, so I want to have the normal product text as part of the texture.

Does anyone have a good simple workflow for creating text for texture?

All help is greatly appreciated!


#2

Export your uv layouts and work the text and textures in photoshop?.. This way it would be easy to map the real texture of your object on your 3D model.


#3

my question is more related to keeping the lettering as smooth as possible without pixelation and DPI/Resolution of the image being used for the texture. Since I am modeling a turntable, the text in various places need to be readible on close inspection.


#4

DPI won’t matter. As for resolution - 1 pixel in the rendering should have 2 pixels in the texture.


#5

If you don’t want to texture the turntable as one file - and keep high AA settings - you could redraw the paths of the letters in Illustrator, import you .ai in maya and /surface/planar the curves.


#6

what you COULD do is use a Vector Draw program. Adobe Illustrator, Corel Draw, XARA, or Serif (which is free). I’d recommend XARA as it’s the easiest to use, IMHO. Fitting text to a path is a very simple thing and you can export from vectors to any resolution you want and very accurately fit it to the UV map with ease.


#7

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