Question about topology of a car


#1

I’m modeling a 3-door Audi A3 for practice and following a tutorial of car modeling. However, the instructor’s using another car without much curves, so I’m stuck in the trunk part. The red line I drew on the last pic should be where the trunk begin so I want to extract that part, but as you see, it has soft corners so I think I should model both sides with soft corners, but without messing up and overly complicating the topology.


#2

you need much more polygons… to get those curves clean…
and model everything that is an extra part on a real car as extra geo in maya…
and dont use smooth mesh preview for now… first do a good looking “lowres” mesh… smooth preview comes later…


#3

Thanks for the insight. This is what I came up with after adding extra polys.


#4

i would use even more…


#5

For the trunk or overall?


#6

overall…