Hey all,
I was wondering how I would approach this. I am modeling a humvee in 3ds Max and adding more detail to it in Mudbox. What I usually do is model in 3ds Max, export a hi poly obj to use in Mudbox, export a low poly obj to apply UVs in 3ds Max, bake using xNormal to get normal and ambient occlusion maps, then texture/paint the maps using Photoshop to create diffuse and spec maps. I have done this workflow before and it works great, but I would like to use Mudbox’s painting features and paint my model through that instead. I am not sure how to approach this since only my low poly model will have UVs. Is there another way you would recommend?
Thanks!