Question about shaders


#1

Hi, im not experienced in shaders, surfaces or texturing in general. But i have a few question about shaders, if anyone could please help me a bit? (I use Maya btw)

First, does anyone know any good places i can read on how to put together shaders, to create different materials and feels in my models?

Second, if you use a shader with specularity, do you also then use a specular map? Or is this sometimes a personal choice?

Third, if i for example want to have ambient oclusion in my model, and also make a wood material from shaders. Is there a specific way to add both the oclusion and the material to the model so that both is visible and work together?

Thank you in advance, as i still have a lot to learn in this area, pls ask me if something is unclear, and i rephrase :slight_smile:


#2

Hi Xetil,

You might want to start by telling us what software/renderer you are using. Also, do you have an example of the project you’re working on?

Thanks!


#3

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