I am still unsure if there is a specific relationship between a high and low poly mesh for baking purposes…so let me ask this general question and hopefully you can answer and assist.
Let’s say I have a high poly mesh that is quite dense and has been sub-divided and sculpted in Zbrush, what would be the proper way to make a low poly mesh of this? Could I take the high poly mesh into say Max and create a brand new simple geometry that surrounds and closely mimics the form of the high poly Zbrush mesh and use that for low poly baking?