I am a beginner in 3d art and I am trying to become a character artist (for games to be exact). I became familiar with sculpting characters in high resolution ( in Zbrush) and also in making assets by box modeling ( in Zbrush Zmodeler and Blender). But now Im stuck, because I don’t really know what should I do next. I know that there are steps like texturing, mapping, rigging and else, but I don’t know when to do each of them.
So, here’s the question: Could you guys please point me in the right direction, describe how, step by step, working on a character should be? I dont need a complex tutorial for each of those steps, just general info what to do, so I can learn everything by myself one thing after another.
If someone is wandering what stage I am at in my work, please, see my artstation profile, but please, bear in mind that I’m still a beginner:
Thank you guys very much in advance and I hope you have wonderful day!