I have searched far and wide looking for information on quadro vs geforce cards for character animation in Maya but all I can find is tests relating to viewport orbit/tumble FPS speed. I am after some real-world FPS comparisons for animation rigs and their performance when scrubbing the timeline. Deforming geometry is the comparison, basically.
Any clues or hints or links with these specifics in mind.
I got a cruel lesson concerning graphic cards many many years ago when I thought upgrading from a GTX250 to 560ti would increase speed for character animation, but all it did, for Maya, was increase the viewport tumbling FPS, etc., but not a single advancement when scrubbing. I don’t want the same thing happening again.
A great link, too